The challenge
Before adopting Katana, Brazen Animation found that working on data-heavy scenes was incredibly slow. The technical complexity involved meant longer time frames, resulting in more money spent.
How Katana solved it
“The Meeps had a lot of characters with fur and some of the environments were rather large,” says Ethan Crossno. “The deferred loading capability of Katana and its support for USD made it so that we could open scenes quickly and work fast, even with heavy assets.”
How Katana solved it
Deferred loading helps you to optimise your workflow and only load the assets you need. This means that you can quickly load up a scene with large sets of geometry in Katana, which would otherwise be slow to open.
