Download Nuke 13.2
Want to try Nuke 13.2 for yourself? Download now and test out all the latest features and updates.Download now
Experience the Nuke 13 series combining innovative tech and advancements to trusted features to bring artists full creative and technical control over their work, remove pipeline friction and help them to work closer to the final image.
Uncover a new rendering architecture for Nuke. Top-down rendering introduced in Nuke 13.2 renders the graph node-by-node from the top of the graph down, rather than scanline-by-scanline on demand. This allows Nuke to cache its data more efficiently and reduces thread synchronization issues for faster rendering, with an average improvement of 20% and some scripts performing 150% faster. With Top-down rendering, we’re reducing the time users have to wait for heavy or complex scripts, so artists can experience faster updates and interactions. As performance gains are script-dependent, and Nuke’s scanline-by-scanline progressive update to the viewer is replaced by the whole image updating at once, we’re giving users complete control over how and when they use Top-down rendering to suit the needs of their scripts.
We’re continuing to modernize Nuke’s 3D user experience and have extended the new control handles to the pivot point controls. This means users now have new pivot point rotations and improved handles, a new free rotate algorithm making free-rotation of 3D objects in the viewer much easier, and ‘pivot point match to selection’, which allows users to quickly match the pivot position of your geometry to a vertex selection making it much easier to precisely place pivot points. These improvements bring Nuke’s 3D system more in line with existing DCC standards, providing a consistent experience between Nuke and Katana for geometry transformations.
Nuke 13.2 sees updates to the CopyCat node including single GPU speed improvements by up to 30% and multiple GPU support enabling users to speed up training by using all GPUs simultaneously or to run different training sessions on each GPU, allowing you to iterate faster. Users can now also train more than four channels to allow for the training of more advanced model datasets, or empowering artists to train one network for multiple use cases. We have also removed any limitation on the number of training images and enabled the ability to train on headless Nuke with the -X flag.
Introducing non-linear dissolves enabling artists to transition between timeline clips with complete control. This feature solves the breaking of transitions when importing XML, AAF files from other editorial applications into Nuke Studio and Hiero, allowing easier workflow without loss of data. We’re also reducing long wait times of hrox files by up to 95% with Nuke’s timeline improvements. Artists can experience reduced wait times when loading large projects on their timeline and can get up and running faster so they can continue doing what they do best.
OpenTimelineIO (OTIO) is a file format developed at Pixar and now at the ASWF, that describes editorial cut information, similar to an EDL but also includes an API that lets you manipulate the import and export of clips, tracks, transitions and linear retimes. We see OTIO as the modern ‘way’ to move your editorial data throughout the pipeline, either to carry the editorial cuts as they evolve or to create playlists for reviewing your shots throughout your shows.
Use the latest hardware and software with the upgrades seen in Nuke 13.2. This includes updates to key libraries and SDKs such as ARRI 7.0 and Blackmagic RAW 2.2 support, so you can work with the latest cameras, as well as AJA updates in the monitor out tab. Apple Silicon Macs processors running Rosetta have been added to the tested-on systems for Nuke to ensure new functionality runs as expected on M1 hardware. We are working toward native Apple Silicon support in future releases.