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In Nuke 14.0 we're introducing the first stage of a completely new 3D system built on USD as well as Cattery, our free library for third-party machine learning models, updates to UnrealReader and more.
We’re revamping Nuke’s 3D system introducing a new beta USD-based system enabling artists to work efficiently with modern 3D scenes at scale.
The new USD architecture brings Nuke’s 3D in line with modern standards and introduces a dedicated scene graph, new path and masking workflows, over 40 new nodes, and USD-based workflows. We’ll be continuing to develop the new 3D system across the Nuke 14 series and, to ensure artists don't lose access to any workflows they are used to, the new system will work in parallel with the classic 3D system.
With the new 3D system comes the introduction of a dedicated scene graph that allows users to easily view, navigate and manage large, complex 3D scenes. Artists will get a clear, visual overview of a scene and experience the intuitive drag-and-drop functionality to new path masks in nodes. This advanced scene graph is consistent with modern 3D workflows and ensures every primitive inside the new system will have a unique ID path that will exist in a scene graph hierarchy.
We’re giving artists greater control with new path and masking workflows. All nodes that create geometry will have a new path knob that enables users to determine where the geometry they’re creating lives in the scene hierarchy and how it's named. Similarly, any nodes that modify geometry will have a new mask knob that allows artists to specify which part of the 3D scene that node should affect. These knobs are based on a simplified CEL expression language that allows the use of tokens and expressions. For artists, this means that the knobs can default to intuitive workflows with minimal input, but also allow for complex selections if you want to go deeper.
Introducing new material and light nodes in Nuke 14.0. With support for USD material networks, a new PreviewSurface material node allows for USD-based specular or metallic workflows and materials can display immediately in the viewer when working with USD files with their own looks. This gives artists a way to quickly see their assets in a more accurate representation inside Nuke's 3D viewer. New USD lights mean that when importing lights from other USD-based applications, you will have the exact same lights inside Nuke and when combined with Hydra and potential future support of additional renderers in Nuke's viewport, this means artists could see a more consistent image across applications going forward.
So that artists can help continue to shape the new 3D system across the 14 series, we are introducing a dedicated community forum to enable discussions and feedback with the 3D team. We’re interested in hearing from you in regards to all areas, from existing nodes and workflow improvements, new node or workflow suggestions, feedback on performance, the API, or new features such as the scene graph or path and masking workflows. Join us below to help develop the future of 3D compositing workflows in Nuke!
In Nuke 14.0, UnrealReader features support for Unreal Custom Render Passes allowing for effects like non-photorealistic rendering, OpenColorIO to allow matching of color spaces between Nuke and Unreal, easier picking of Sequences, and access to Unreal Sequence metadata to retrieve info on objects like lights.
Nuke 14.0 ships with UI and performance improvements to Nuke’s AIR tools. These updates include a new checkpoint targeting human matting that has been added to CopyCat, speeding up training by up to ten times. We’ve also upgraded to PyTorch 1.12.1 which widens the range of support for models converted to .cat via the CatFileCreator node and sped up CopyCat training by 20% on NVIDIA Ampere GPUs.
Introducing Cattery: a library of free third-party machine learning models converted to .cat files to run natively in Nuke. Cattery aims to bridge the gap between academia and production, giving everyone access to a range of open-source ML models that all run in Nuke. We’ll be giving you access to state-of-the-art models addressing segmentation, depth estimation, optical flow, upscaling, denoising, and style transfer, with plans to expand the models hosted in the future and open the site up to user submissions.
Artists now have access to full OCIO soft effect support on their own timeline. This means projects imported from Studio or Hiero can be opened and all the OCIO soft effects can now be accessed and adjusted. New instances of OCIO can be added on new tracks or clips, giving you even greater control over how you work with soft effects in HieroPlayer and allowing artists to better review in the context of a sequence. We’re also updating OTIO to the latest 0.15 version so that pipelines can continue to explore this new format for moving editorial data throughout your pipeline.
For artists working with HDR data, we are including colorimetry metadata support to allow for users to have an easier and quicker setup for their monitoring devices. Artists can now enable and control metadata passed over HDMI or SDI, so that their video content is automatically displayed in HDR on their appropriate monitor, helping to reduce setup time and providing greater workflow efficiencies.
Bokeh, originally developed by Peregrine Labs, is now free within all active licences from versions 13.2v6 and Nuke 14.0v2. Bokeh is the only commercially available tool for defocus of deep data and has become essential for artists using deep compositing in Nuke. Bokeh offers the ability to simulate the attributes of real-world lenses, enabling artists to achieve highly cinematic depth of field effects.
We’ve updated Nuke to support OCIO 2.1.2 and, as part of that, users will also be able to use the latest ACES version 1.3. This includes new color space conversion transforms for supporting ARRI, Sony, Red, and BMD cameras, as well as the ACES Reference Gamut Compression algorithm for fixing highly saturated images lit with LED light sources.
Nuke 14.0 sees the introduction of new login-based licensing for both teams and individuals, making it easier for artists to access licenses when and where they need to without the need to have access to VPNs or internal servers. For teams and organizations, the new web-based UI allows nominated administrators to invite and manage Users, User Groups, and License Pools. Artists will be able to use their Foundry account login to use these licenses, giving them greater flexibility in how they use their licenses and control over who in their organization can use what licenses.
Introducing support for the VFX Reference Platform 2022. In Nuke 14.0, we’ve updated all tool and library versions used in the Nuke Family to what is specified in the VFX Reference Platform 2022, so artists can work seamlessly and minimize the incompatibilities between different software packages.
Stay up-to-date with industry standards with support for the latest SDKs and cameras. Support includes ARRI Alexa 35, Sony Venice 2, and Red V-RAPTOR XL. The SDKs contain bug fixes for previous releases and also improvements to image quality.