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Upgrade your workflow with Nuke 15.1

Nuke 15.1 delivers future-facing pipeline tools, with OpenAssetIO, full OTIO round-trip support and custom USD versions. Plus UI updates and improved Review, CopyCat training, and more for greater artist control.

Read the full Nuke 15.1 release notes here.

CopyCat UI improvements

Manage multiple training runs with ease thanks to an improved CopyCat UI in Nuke 15.1. Using CopyCat for more complex shots requires an iterative process of training, validating, and refining the model to achieve the required quality. Until now, you could only resume or create inference nodes from the most recent training run, and the only way to remove previous training runs was to jump out and delete the files manually. The new context menu in the Runs table adds the option to resume, delete, create inference from, and change the visibility of training checkpoints.

BlinkScript unlocked layer channel mapping

Streamline your BlinkScript workflows with the new unlocked layer channel mapping. In Nuke 15.1, we’ve extended the BlinkScript node enabling you to pass up to four channels of any kind of image layer into an input pipe or through node output. Now you can easily build channels such as Motion and Depth into your custom Blink Effects with the unlocked multiple image inputs. This enhanced control gives you more power to create visually unique effects and tools to imagine looks like never before.

Updated A/B Compare controls

Enhancing review even further, Nuke 15.1 includes a redesign for the A/B Compare tools. Cut down the time you spend on Quality Control of versions, side by side comparison, and analyzing differences — with updates that make the Nuke Viewer A/B compare toolset easier to use, and more powerful when handling shots with long names.

Timeline Viewer Saturation Slider

In Nuke 15.0, we added a saturation slider to the Comp Viewer. This small but much-requested feature was designed to help you check your work, much like the Gamma and Gain controls already available. For this release, we’ve added the Saturation Slider to the Timeline Viewer, so that you can adjust saturation on your shots in context.

3D system time remapping (beta)

Time-focused features that enhance large-scale projection, 3D cleanup, and matte painting workflows continue the evolution of the new 3D system. When aligning geometry, a new Fractional Time mode in the TimeOffset and FrameHold nodes provides greater subframe precision. What’s more, new time controls for GeoImport and GeoReference bring fast speed adjustment and offset of animated data across entire stages or specific geometry pieces. And a new GeoUVProject Reference Frame control knob means you can easily have a projection stick on animated meshes.

 

Missed Nuke 15.0?

Update to Nuke 15.1 to access all of the features released in version 15.0. Including native Apple silicon support, faster CopyCat training, extended high resolution support, updates to the timeline, and more.

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Get your hands on all of the above features and more. Download Nuke 15.1 today.

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Tech specs

Nuke has been rigorously tested to ensure it runs smoothly on your machine. Check out Nuke’s tech specs to find out more.

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Release notes

Read the release notes for Nuke 15.1 to see a full list of the new features and improvements.

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