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Modernized 3D UX

Quickly and easily move geometry in Nuke’s 3D space with the improved 3D user experience. Nuke 13.1 sees upgrades to the 3D transform handles, improved controls for the 3D pivot point, and the ability to manipulate geometry in object, world or screen space, making it effortless to place geometry where you want it inside Nuke. We’ve also added a choice of hotkeys based on various DCC standards and a new toolbar for selecting the geometry transformation tool, making it easier to move between Nuke and your DCC of choice without interrupting your workflow.

Connecting NukeX and Unreal [Beta]

Accelerate your pipeline with the UnrealReader node and quickly get image data, utility passes, and sync cameras from Unreal in NukeX. Combining the speed and efficiency of real-time rendering with the flexibility of Nuke’s node graph, the Unreal Reader gives artists the control to request the data they need. The live link makes it easy for artists to see the latest Unreal changes directly in their Nuke script. Whether you’re doing previs, virtual production, or final pixel rendering, the UnrealReader node ensures that you can work seamlessly and bring the power of NukeX to your real-time projects. While development of the UnrealReader node is ongoing, we believe the existing functionality is already valuable, that's why we're including it as a beta feature in Nuke 13.1.
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Do more with machine learning

Continue to harness the power of Machine Learning with improvements to the ML toolset in Nuke 13.1. The Inference node has new support for third-party PyTorch models, so artists can use a wide range of image-to-image PyTorch networks and package them into tools to share with their team. The CopyCat node has been updated to produce faster, more accurate results with less trial and error, and now works better on a range of resolutions.

Get more out of your timeline

Nuke 13.1 brings a number of improvements to the timeline, designed to improve user experience, update workflows and help artists work faster. The improved integration enables you to transfer effects effortlessly between Nuke and Nuke Studio. Artists can copy track items and Soft Effects and paste them directly into the node graph. We’ve added a new ColorLookUp Soft Effect, a mix control to all Soft Effects, and an Unpremult option to all color Soft Effects, so you have more control over how they are applied. The updated playhead in Nuke Studio and Hiero indicates which timeline tracks are loaded into each buffer, making it faster and easier to compare clips.

Timeline project handling improvements

As Nuke Studio and Hiero projects become bigger and more complex, they take longer to load, which can become a bottleneck in your workflow. With Nuke 13.1 we've reduced project load times by 30% and will continue with these optimizations for even greater reduction across the Nuke 13 development cycle. Paired with the ability to copy-paste clips and sequences across projects, this should make working with multiple projects easier; as you can now quickly and easily move clips, sequences or even complex bin structures from one project to another, giving you the freedom to move between projects to suit your workflow.

Cryptomatte / Encryptomatte

We’ve extended the native Cryptomatte support introduced in Nuke 13.0 so you can do more with your Cryptomattes. Nuke 13.1 introduces an extension to the wildcard syntax, allowing the ‘-’ modifier to subtract matte IDs from a wildcard defined list, so you can make precise matte selections using wildcards. We’ve also added a new node, Encryptomatte, which allows users to convert channel data into Cryptomatte data and merge it with existing Cryptomattes.

Node Graph UX

   

Nuke 13.1 sees the addition of new node graph user experience features, helping to accelerate artists and their workflows. The backdrop node can now be resized from all four corners, making it easier to keep your scripts organized by allowing you to easily adjust backdrops behind groups of nodes. We've also added the ability to shake nodes to disconnect them. This gestural control makes it quick and easy to move sections of script around in the node graph, so artists can disconnect and reconnect with ease.

Hydra on Mac

We’ve extended the Hydra support in Nuke’s 3D viewport to work on macOS, enabling Mac users to utilize hdStorm as the new viewport renderer. This ensures that, on all operating systems, Nuke has a 3D viewer consistent with other applications in your pipeline, as well as providing a 3D viewport that closely represents the output from the Scanline Render.

 

Seamless Annotations

Streamline your review sessions with the extended Monitor Out system. The mouse cursor and timeline annotations can now be sent via Monitor Out from Hiero and Nuke Studio. These updates allow users to point to particular sections of an image and draw annotations, making review sessions more productive and ensuring that everyone on the team is on the same page.

Blackmagic RAW support

Our native file format support will now include Blackmagic RAW which can ingest directly into Nuke and Nuke Studio. The Blackmagic RAW file format allows users to work directly with the RAW data inside of Nuke. Sensor data is retained within the file, so users can non-destructively modify settings such as ISO, white balance, and exposure as RAW data and have greater control of the image in post while maintaining image quality. These changes can be saved as separate sidecar files, so you can customize the look of your images and share these changes without modifying the original image data.

OpenColorIOv2

OCIOv2 is coming to Nuke 13.1. With it comes consistency of color processing between CPU and GPU, ensuring a consistent viewing experience between Nuke and Nuke Studio so artists can move seamlessly between Nuke and the timeline and be confident of accurate color. It also improves color management inside of Nuke. Studios can continue to use OCIOv1 configurations in their pipeline.

Timeline metadata

We’ve improved metadata in the timeline with the aim of making it accessible and consistent throughout the pipeline. Timeline metadata representation now matches Nuke, meaning pipeline code that operates on metadata can be used in both the timeline and Node Graph. You will also be able to use metadata more efficiently in Text and Burnins, as well as use per frame metadata in all Soft Effects. All the improvements make creating, modifying and managing metadata in the timeline easier, so you can be confident that you always have access to all the data you need.

Library and SDK updates

Nuke 13.1 includes several library and SDK upgrades including USD updated to 21.05 allowing for consistent work across different applications. RED has been updated to 8.0.4, AJA SDK updated to 16.0.1 BMD DeckLink SDK updated to 12.0, and ACES has been updated to 1.2.

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Tech Specs

Nuke has been rigorously tested to ensure it runs smoothly on your machine. Check out Nuke’s tech specs to find out more.

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Missed Nuke 13.0?

From the addition of the Hydra-powered 3D viewport to the extended SyncReview, discover all the updates and feature improvements added in Nuke 13.0.

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