Try Modo 17.0
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Start a trialExperience new levels of performance and unlock your creative potential with the new Modo 17.0. With an overhauled architecture and powerful tool performance enhancements, Modo just got even better.
Modo 17.0 sets the stage to address the needs of artists today, while also enabling future innovations. The new release brings deep architectural changes that deliver performance increases across direct modeling tools, MeshOps, animation playback, and rig interaction. What’s more, even rendering is faster in Modo 17.0. Thanks to a Prime version of OctaneRender® from OTOY, you can now have the power of Modo and high speed GPU rendering in one package.
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We’ve made significant accelerations to 10 of Modo’s modeling tools and MeshOps. This includes a system-wide change to VOs and further optimization of tools. The updates applied across the 10 modeling tools also have an impact on additional tools, due to Modo’s modular nature.
This is the largest architectural change Modo has ever seen. We’ve created a system that allows us to accelerate how quickly things are drawn in the viewport and added the ability to push calculations to a background thread. This means that Modo can leverage two threads at once, while future additions should allow for multiple background threads. This marks the beginning of Modo taking greater advantage of modern many-threaded systems.
Modo 17.0 brings the Prime version of OctaneRender, in collaboration with OTOY. This gives artists access to the fastest and most reliable GPU renderer on the market. You’ll be guided through the registration and licensing process for OTOY from within Modo. What’s more, OTOY enables you to upload your scenes to its GPU render farm for a more streamlined experience. The Modo plugin is one of the most robust OctaneRender plugins for DCCs and Foundry is committed to working with OTOY to keep it that way.
Using OctaneRender in Modo 17.0With Modo 17.0, comes a new native ARM version of Modo for Apple silicon, resulting in up to 50% speed improvements when compared to emulating the X86 version of Modo for Macs*.
Artists now have the ability to toggle textures on or off, without the need to go into the Shader Tree, thanks to improvements to Modo’s Advanced Viewport. The new default AVP setting means you can view environment lighting and any viewport lighting at the same time, so that you can make sure that all your lights interact as they should. We’ve also improved wireframe drawing, along with the visibility of MeshOp handles and selections.
Thanks to a combination of VOs and incremental updates, MeshOps are now processed faster for a much more interactive and engaging experience. This is the first in a planned series of performance updates for 2024, which will see the performance of Modo continually improve. We’ve also improved many of the UX and workflow interactions with MeshOps.
With Modo 17.0, it’s now faster and easier to use decals, and wrap flat images onto complex surfaces with minimum distortion and no UV creation needed. Combined with VOs, decals are now more predictable and valuable than ever before.
PolyHaul was introduced in Modo 16.1 to combine multiple modeling operations into a single streamlined tool. We've made the UI easier to navigate, and also added the option to use it in conjunction with Falloffs, for maximum precision. What’s more, we’ve also refined how PolyHaul deals with switching between modeling modes, ensuring that quality geometry is created.
Modo 17.0 makes it possible to use clones with the Primitive Slice. This means artists can create multiple slices of the same shape at once, reducing the need for repetition when adding multiple slices to a mesh. We’ve also added Corner Radius for working with rectangles and squares, so that you can round corners of the shape that’s being sliced. This means you can make quick adjustments to slices, without the need to switch between multiple shapes or presets.
Mesh Cleanup fixes broken geometry, and now includes Fix Gaps. This means that you no longer have to perform these operations manually, so you can stay productive and avoid interrupting your creative flow.
Radial Align turns a selection into a flat circle. However, artists frequently need to have a partial radius rather than a complete circle. Modo 17.0 brings the ability to create a partial radial alignment, giving you more tailored tools to enhance your artistry.
*Some items are unavailable in Modo 17.0 due to third-party technology not being compatible with Mac ARM, including the IKinema full-body IK. In addition, the pose tool and retargeting will not work in the Native ARM version, however, they will work in the X86 emulated version of Modo 17.0 which all users on maintenance and sub have access to.
I have been using Modo for over 10 years now. It is my go-to for all things 3D: Modelling, rigging, animating and rendering. Now with the Modo 17 series being released, Modo is looking even more awesome with the best improvement ever in performance and usability.
Want to try Modo 17 for yourself? Get your free 30-day trial and experience all the unmissable features available.
Start a trialWant the full low-down on all the updates in Modo 17.0? Take a look at the release notes.
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