Discover Modo 16
Missed out on any of the previous Modo releases? Check out all the amazing features on offer and unlock the full potential of the Modo 16.Take me there
Extend the capabilities of your artistry with Modo 16.1. Enhance your modeling workflow, gain more control over how shapes are created, and effortlessly create complex 3D shapes from curves, all whilst benefiting from faster than ever rendering!
Bringing the best version of Modo with the addition of Planar Decals, Seam Decals, Triplanar Texturing and multiple Viewport enhancements, Modo 16.1 meaningfully improves how artists work every day.
Now with new month-on-month pricing options for individual users, you can buy now and get started right away without committing to an annual subscription.
In Modo 16.1, users can easily place and layer images on the surface of a model. With the new Planar and Seam Decals, placing images on 3D surfaces can be done with minimal distortion and without having to edit the UVs for the surface. Inspired by the game workflow, the Decal MeshOps allow artists to easily apply images on the surface of models to produce details that would otherwise be challenging to model. You can even render and bake decals to textures for use anywhere via the new Surface Probe.Show me all videos
As of Modo 16.1, the quality improvements and technology updates to the Advanced Viewport make it a much more desirable choice than your usual Default Viewport. Transparency quality has been considerably improved and users can now benefit from higher performance in many areas. By using the Advanced Viewport feature, artists can achieve better real time visualization of transparency.Show me all videos
The second release of the Modo 16 series brings greater visibility with the new Viewport Curvature Shading feature. It’s now easier for artists to better understand the forms they create as the Curvature Shading brightens the high areas and darkens the low areas. For a more informed modeling experience, this feature can simply be toggled and tuned by any 3D artist or designer.Show me all videos
Curves and edges are now easier to see in the Viewport with Modo 16.1. The Viewport Curve and Edge Width Display enable artists to modify the width of important components of modeling. With this addition, 3D artists and designers are better informed about what shapes they are creating, giving them more control and visibility.Show me all videos
When projecting a planar texture onto a surface, your Viewport usability shouldn’t be affected. That’s why, as of Modo 16.1, artists can benefit from dramatically improved the performance of planar projections, allowing for a cursive workflow without interruptions. Users can now leverage this for a more informed modeling experience.Show me all videos
Placing multiple lights in a scene shouldn’t cause any slowdowns. In Modo 16.1, you can make use of the new Viewport Light Illumination Toggle, a feature that allows you to clearly see the light items without having them actually cast light on a scene. Turn all the lights off without having to worry about having to hide all the lights from the Viewport.Show me all videos
Adding textured materials to a surface doesn’t require UVs anymore. In Modo 16.1, we’re introducing Triplanar Texturing, a feature that projects textures onto a surface from multiple angles. When these textures overlap one another, Triplanar Texturing blurs and blends them, giving the impression of a single, consistent textured material over the surface. Artists can now quickly add a worn metal material to a complex surface without having to worry about creating UVs.Show me all videos
Leave tedious modeling tasks behind and say hello to more uber-tools! Modo 16.1 introduces artists to PolyHaul, a collection of commonly used modeling tools that allow artists to seamlessly switch between a variety of operations without having to drop the tool and select a different one. This feature is particularly useful when performing a bevel that is inset, automatically deleting geometry that the bevel crosses.Show me all videos
For any artist using Apple hardware, Modo 16.1 brings good news, better support, and faster rendering. With the Metal Ray Tracing support for macOS, users can expect speed increases between 20% and 100% when compared with Foundry SSE. This final release of the Modo 16 series brings us a step closer towards fully supporting Apple Silicon.Show me all videos
Added a few versions ago, Primitive Slice can trim a shape using a preset curve, making boolean operations fast and flexible. But in Modo 16.1, it only gets better—artists can now make better use of snapping capabilities, as well as control handles for easier tuning of placement. Adding details to curves is now much easier, while trimming out detailed shapes is not a challenging task anymore.Show me all videos
Gain greater control over the shapes that can be made using curves with Modo 16.1. This release brings several enhancements to the Bezier tool. The new tangent controls allow artists to quickly define how a curve flows into or out of a control point with less of the fiddling that is common with curve workflows.Show me all videos
With the latest additions brought to you in Modo 16.1, Curve booleans have been enhanced with open curve trimming and self intersection. While previously curves needed to be closed, now open curves can be drawn to overlap one another. Similarly, if a closed curve wraps back around itself, self intersection allows turning it into a single closed shape. Artists now have more control over how shapes are created and can effortlessly create complex 3D shapes from curves.Show me all videos
Leverage previous operations to define what you want to select in your procedural modeling workflow. The new options for Select by Previous allows artists to easily define what is being selected based on previous operations. Users can reliably use procedural modeling tools and enhance their modeling workflow.Show me all videos
Central to any modeling workflow, Modo’s excellent Selection tools expand their capabilities even further with Falloff Weight to Selection. Introduced in Modo 16.1, this feature makes it much clearer what actually is selected and makes it easier to use the Falloff tools just for basic selection, as opposed to the result of an actual modeling operation. Users can now do fun things like restore symmetry to a model by creating things like tool presets for selecting half the model in a more reliable manner.Show me all videos
Modo 16.1 brings significant improvements to MeshFusion and the way it operates. By adding Geodesic Strips, MeshFusion is now more reliable and fails less frequently, producing better results in more modeling cases and making it easier to troubleshoot whenever there’s a problem. Best of all, this is inherent to MeshFusion. There are no settings an artist needs to fiddle with.Show me all videos
Love Replicators but want to edit the geometry of just one replica? Modo 16.1 brings the Particle Clone Operator. While with Replicators users can’t change or modify just one item, with the Particle Clone Operator they can individually edit and modify any of the cloned items. Cloning real geometry, this tool allows artists to clone a mesh onto particle positions and gives them more granular control over their scenes.Show me all videos