Discover what's new in Modo 15.2
Find out how Modo 15 can help simplify your workflow.Take me there
The final of three releases in the 15 series, Modo 15 completes our workflow and creation initiatives for 2021. OmniHaul introduces gesture-based control of tool properties and channels that can be fully customized. MeshFusion workflow has been completely reenvisioned for improved ease of use. Curve Booleans offer a new way to develop 2D designs that can easily be leveraged to create complex geometry. Primitive Slice offers exciting new methods for slicing and generating geometry from curves. Deferred and Paused Evaluation dramatically enhances interactivity for procedural modeling and complex rigs. With over 40 more features and enhancements, Modo 15 is ready to brighten your day.
With an emphasis on workflow and creation, Modo 15 is the reliable team member you’ve been waiting for.
Modo defined what good modeling workflow means... With every release it has grown in power and flexibility. Users can rapidly create and manipulate geometry with a tremendous array of context-aware tools. New additions to the 15 series include Curve Booleans, many enhancements to geometry booleans and unsubdivide. Primitive Slice offers exciting new ways to slice and generate geometry with curves and presets and edge subdivide gives artists the controls they need to quickly refine topology.Show me more
When we add or enhance a direct modeling tool, those changes are often also applied to our procedural toolset. This has led to a robust set of modeling tools that can be edited at any modeling stage. The 15 series has added support for Deferred and Paused Evaluation, Loop Slice, and the new MeshFusion workflow. The Merge Mesh MeshOp has been updated to allow for merging from any location in a stack. Geodesic Distance and Set Vertex Normals are two handy new nodes that can now be leveraged for powerful procedural workflows.Take me there
Modo is renowned for its powerful preview rendering window. mPath QuickCam is the first step towards adding this functionality to the new physically-based path trace renderer. Users can now navigate through a scene within the standard render window, including the ability to “look around” similar to game navigation. Dispersion is also now supported in mPath with minimal effect on render times, even with depth of field enabled. Render Booleans are also now part of mPath, streamlining creation of challenging cutaway product renders.Show me more
Rigging and Animation are often treated as an isolated set of features in other applications. Instead, Modo treats these tools more holistically, emphasizing their use in asset creation, design iteration and communication. The MeshOp and SelectionOp Stack Nodes enable visualization of stack-based relationships within the schematic node graph. Rig Clay, enables user-defined gestural control and now supports control of meshops.Take me there
With every release of Modo, performance improvements are treated as a feature. We’ve added support for Python 3 and QT5. The MeshFusion Workflow overhaul addresses performance from a workflow and design perspective making MeshFusion a more joyful experience. Deferred and Paused Evaluation improves interactivity for MeshOps and Deformers, reducing performance bottlenecks. General improvements to evaluation of stack-based operations has been improved by up to 100% depending on usage.Show me more
The viewport in many 3D applications started as a quick preview renderer. Modo helped evolve the role of a viewport into a functional and customizable authoring environment. Enhancements to command regions and rig clay further this commitment. The addition of depth-of-field to the advanced viewport lets users refine camera settings interactively without having to launch a full render and progressive support for playblasts sets the stage for the Modo vision of what the future of content creation will look like.Take me there
Modo’s features have always been engineered with workflow and user experience as the highest priority. OmniHaul provides customizable, gesture-based control for tools and channels directly in the 3D viewport. Match Existing Groups for the PBR Loader helps make assigning textures a breeze. Enhanced boolean functionality, expanded preset capabilities and the new MeshFusion workflow introduces a completely new interaction paradigm that is the foundation for defining the future of modeling workflow.Show me more