Download Modo 15.1
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The second of three releases in the 15 series, Modo 15.1 reinforces our commitment to workflow refinement and feature additions that meaningfully improve the creation process. OmniHaul introduces gesture-based control of tool properties and channels that can be fully customized. Curve Booleans offer a new way to develop 2D designs that can easily be leveraged to create complex geometry. Deferred and Paused Evaluation dramatically improves interactivity for procedural modeling and even performance-intensive rigs. Many more powerful additions have been made to 15.1, ensuring that Modo will continue to make the lives of artists and designers easier and more productive.
With intelligent new workflow refinements to powerful new feature additions, Modo 15.1 is certain to impress.
Modo defined what good modeling workflow means... With every release it has grown in power and flexibility. Users can rapidly create and manipulate geometry with a tremendous array of context-aware tools. New additions to the 15 series include Curve Booleans, many enhancements to geometry booleans and unsubdivide. Chamfer Edit has also been improved to support an array of new capabilities.Show me more
When we add or enhance a direct modeling tool, those changes are often also applied to our procedural toolset. This has led to a robust set of modeling tools that can be edited at any modeling stage. The 15 series has added support for Deferred and Paused Evaluation, Loop Slice, and MeshFusion Edge Weights to Strips. The Merge Mesh MeshOp has also been updated to allow for merging a specific procedural layer instead of the whole stack.Take me there
Modo is renowned for its powerful preview rendering window. mPath QuickCam is the first step towards adding this functionality to the new physically-based path trace renderer. Users can now navigate through a scene within the standard render window, including the ability to “look around” similar to game navigation. Dispersion is also now supported in mPath with minimal effect on render times, even with depth of field enabled.Show me more
Rigging and Animation are often treated as an isolated set of features in other applications. Instead, Modo treats these tools more holistically, emphasizing their use in asset creation, design iteration and communication. The Stack Node enables visualization of stack-based relationships within the schematic node graph. Rig Clay, enables user-defined gestural control and now supports control of meshops.Take me there
With every release of Modo, performance improvements are treated as a feature. We’ve added support for Python 3 and QT5. The MeshFusion Workflow overhaul addresses performance from a workflow and design perspective making MeshFusion a more joyful experience. Deferred and Paused Evaluation improves interactivity for MeshOps and Deformers, reducing performance bottlenecks.Show me more
The viewport in many 3D applications started as a quick preview renderer. Modo helped evolve the role of a viewport into a functional and customizable authoring environment. Enhancements to command regions and rig clay further this commitment. The addition of depth-of-field to the advanced viewport lets users refine camera settings interactively without having to launch a full render and the new MeshFusion workflow emphasizes viewport-centric workflows, setting the stage for the Modo vision of what the future of content creation will look like.Take me there
Modos features have always been engineered with workflow and user experience as the highest priority. OmniHaul provides customizable, gesture-based control for tools and channels directly in the 3D viewport. Enhanced boolean functionality, expanded preset capabilities and the new MeshFusion workflow introduces a completely new interaction paradigm that is the foundation for defining the future of modeling workflow.Show me more