Discover Modo 15 series
Find out how Modo 15 can help simplify your workflow.Take me there
The final of three releases in the 15 series, Modo 15.2 completes our workflow and creation initiatives for 2021. Primitive Slice and updates to the slice tools offer exciting new methods for slicing and boolean-ing geometry from curves. Preset workflow has been reenvisioned with packaged presets containing the images necessary for a material nicely bundled together. mPath Render Booleans make it easy to produce product cutaways or holes that are challenging to model. And the SelectionOp stack node furthers our efforts to move stacks into the Schematic node graph. With over 15 features and enhancements added to this point release, Modo 15.2 is ready to brighten your day.
With an emphasis on workflow and creation, Modo 15.2 is the reliable team member you’ve been waiting for.
Modo’s Preset system and Assemblies have long been a valuable workflow component. The new Assembly Preset Workflow refines this further by simplifying the creation process and making presets easier to share. Presets are now packaged, containing associated content like images within a Preset Package. When you pass a preset to another artist, you can now be sure they have the supporting content that they need.Show me more
The new Preset system automatically creates an assembly in your scene, more closely linking the relationship between presets and assemblies. Assemblies no longer need to have every element exposed in a schematic assembly. The Stack Nodes and Schematic now contain the elements needed to do more of your work without leaving Schematic.Take me there
Curves are an essential component of modeling today. Primitive slice further elevates Modo’s curve modeling capabilities by allowing users to slice primitive shapes into geometry and even produce boolean effects with depth control when leveraging the procedural variant of the tool with the slice effector.Show me more
Simple features can have a big impact on workflow. Edge Subdivide simply divides each selected edge into multiple edges, making it easier to add vertices along an edge. This is tremendously useful for quickly modifying and refining topology.Take me there
In 15.0, Mesh Fusion workflow was completely reenvisioned. With 15.2 we’ve taken this further by removing Fusion Selection Modes. Now you simply select the element you want to modify and we give you the info you need.Show me more
Procedurally generating 2D designs on 3D surfaces is extremely valuable for designers. The geodesic distance modifier can be leveraged to find the distance between two points and trace a path between them on the surface. This enables generation of complex patterns that can drive exciting, procedural modeling results.Take me there
Control over vertex normals and vertex maps in general is a very important part of 3D in general and specifically for real-time renderers. The largest normals option is now a part of material smoothing properties. The color tool and Set RGB node now have an option for Discontinuous values, eliminating color blending across the boundary of a selection. Finally, a Set Vertex Normals MeshOp has been added, further expanding what’s possible in our procedural toolset.Show me more
Modo’s Order Of Operations system is extremely powerful. However, it can be difficult to understand the order of MeshOps and SelectionOps in the schematic viewport. The MeshOp Stack node was added in 15.1. In 15.2 we have added this ability for Selection Ops, better informing artists of how a stack relates to a node graph.Take me there
mPath is Foundry’s powerful new hybrid pathtrace renderer. In 15.2 we’ve added Render booleans. This makes it incredibly easy to create cross section cutaways for product and graphical visualizations.Show me more
With every release, we try to touch on existing features and workflows with meaningful refinements. The Script Editor has received many improvements to make scripting a more comfortable experience. Convert Instances to Replicas makes it easier to switch between instancing and replicators. Playblast waits for Advanced progressive let’s artists take advantage of progressive antialiasing when creating viewport playblasts. And the PBR loader will now automatically add imported PBR textures into groups that already have the correct polygon tags.Take me there