The complete artist's palette

The complete artist’s palette

 

Mari 7.0 ships with the new, powerful Bakery, so you can spend more time creating new worlds — without ever having to leave Mari. The new release also brings further workflow improvements for artists, along with USD updates to support Mari in your pipeline.

Introducing a new way to create.

Take a look at the latest features and developments for Mari in action

Explore the new features.

The Bakery

Introducing the Bakery: Mari’s very own map baking engine. With the Bakery, Mari now has the complete set of tools to enable you to realize your creative vision. You can now create geometry maps, including curvatures and occlusions, without needing a separate application or plugin. With the ability to quickly bake maps for multiple objects at once across multiple UDIMs there’s no need to disrupt your artistic flow — and no need to leave Mari.

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Artist experience improvements

We’ve made multiple improvements to the Node Graph, optimizing how artists can work in it, whichever way they choose to. Artists can now sever connections and also shake to disconnect nodes — ensuring that Mari continues to evolve, with artists’ quality of life at the heart of it.

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Shelf content

Artists now have an additional 60+ grunge maps, courtesy of Mari expert Johnny Fehr, bringing even more opportunities to hone and develop their texturing stories in their creations, faster than ever before. There are also further Python scripts and new procedurals available to support your day-to-day artistry.

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Automatic Project Backups

Save backups as you’re working so you can revert to any required state with the flexibility to choose where you want the backup saved. WIth the ability to add notes with the API you can easily navigate to the project iteration you received feedback on and develop from there.

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USD improvements

Further USD enhancements have been made, focusing on a full revamp of the existing USD importer. This further reduces pipeline friction and makes the process more user-friendly, ensuring that artists can carry their assets through the USD pipeline with ease.

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Updates to Vendor Shaders

We’ve built on our strong relationships with our render partners, and updated both the Chaos V-Ray and Autodesk Arnold shaders. This ensures that what you see in Mari is what you’ll get in the final render, for more accurate work and feedback.

Pipeline and licensing improvements

Team licensing is now available which enables organization admins to remotely manage the usage of licenses for Mari, to ensure that artists are only using the licenses they need, when they need.

Get to know Mari

From texturing photorealistic skin to Mari’s core concepts, check out all the latest tutorials for the digital painting and texturing toolset. While you’re there, don’t forget to look at our Mari 7.0 tutorials so you can fully explore the latest features and updates.

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Stand out as a texture artist

From Texture Theory to Blend modes: Charli Holt, Mari Product Manager, offers tips, tricks and best practice to make your CG creations and showreels really shine.

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Texturing through time: from miniatures to Mari

From pre-CG miniatures to the dawn of digital content creation apps like Mari and 3D painting and texturing, we take a trip through the art of texturing.

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Experience Mari 7.0 today