High-resolution digital 3D texture painting.

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For the worlds you create every day


Packed full of unmissable features, Mari 6.0 brings USD enhancements for a USD-ready pipeline and greater artist efficiency. The latest release introduces the Roller Brush, so artists can paint a directional image, Python Snippets as Shelf items allowing scripts to be shared across projects and more.

Introducing a new way to create.

Take a look at the latest features and developments for Mari in action

Explore the new features.

USD Export - Vendor Shader

Expanding on the USD workflows introduced in Mari 5.0, we’ve added USD export support for Arnold and Renderman shaders. This enables users to export one USD look file that contains all of the relevant shader information needed for a look development-ready asset. We want to make USD accessible to everyone and aim to make it more manageable and user-friendly.

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USD Export - Material Assignments

In Mari 6.0, we’ve introduced the ability to use Mari’s selection tools to assign materials to the correct USD face set-based location. We’ve removed the need to manually bring your USD look file into your look development DCC and have to use their limited selection tools to re-assign your materials to the correct faces again. Artists can use Mari’s intuitive selection group tools to quickly assign materials to specific areas of their model and ensure these remain correctly assigned within the exported USD look.

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Roller Brush

Introducing Roller Brush, a new painting mode that allows artists to paint a tileable image and follows the curves and direction of the brush stroke. Artists can create work with more flexibility and breakthrough limitations enabling them to work on stylistic animation projects and perfect the finer details i.e creating seams and decals on characters’ clothing with ease.

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Python Snippets as Shelf Items

Discover a simpler way to execute Python Script actions. In Mari 6.0, we’re introducing python snippets as Shelf Items so artists don’t need to install Python Scripts into the Scripts path before launching Mari. This encourages artists to share scripts amongst themselves and across studios in order to get tasks done more efficiently. Pipeline teams can create scripts to help their artists instead of manually having to run the code for them or try to explain how to run a python script. It also means that these scripts can be executed at any point instead of needing to be installed prior to launching Mari in the user's Scripts folder or path.

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Teleport Node

Experience better organization with the new teleport node. This is a node of two parts—broadcaster and receiver—that creates hidden connections so artists can easily organize their nodegraph, clean up networks and reduce excess clicks. The teleport node works inside and outside of nested groups and materials, and can be exported within a material whilst remembering which broadcast it's looking for. Artists can also jump quickly between broadcast and receiver to quickly navigate the nodegraph without needing to manually find nodes.

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Get to know Mari

From texturing photorealistic skin to Mari’s core concepts, check out all the latest tutorials for the digital painting and texturing toolset. While you’re there, don’t forget to look at our Mari 6.0 tutorials so you can fully explore the new features and updates.

Image courtesy of Amy Ash

Dive deeper.

Stand out as a texture artist

From Texture Theory to Blend modes: Charli Holt, Mari Product Manager, offers tips, tricks and best practice to make your CG creations and showreels really shine.

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Texturing through time: from miniatures to Mari

From pre-CG miniatures to the dawn of digital content creation apps like Mari and 3D painting and texturing, we take a trip through the art of texturing.

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Experience Mari 6.0 today

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