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Missed out on the latest Nuke releases?

Discover all the must-have features and power-up your workflow.

Tools that keep you creative

Nuke provides artists with a robust suite of creative tools that allow for fine-grained control, so they can get pixel-perfect results every time. From updates to previous features to the implementation of new tools, the Nuke 12 series helps artists to keep their eyes on their work and get the job done, without sacrificing quality.

  • Streamline your geometry

    The Soft Selection feature allows artists to make smooth modifications to 3D objects with customizable falloff, making it easy to modify geometry to their needs. Combined with the lasso selection mode, this feature makes deforming cards for projection set-ups or last-minute adjustments, painless.

  • Intuitive, user-friendly workflows

    The updated version of Nuke’s Shuffle node offers improved stability and consistent channel ordering, while the revamped UI allows for a more user-friendly way to work. The new Shuffle node replaces Nuke’s Shuffle and ShuffleCopy nodes, supporting one or two inputs and up to eight channels per layer.

  • Create match moves with ease

    The Nuke 12 series introduced the NukeX Grid Warp Tracker, extending the existing GridWarp node with an improved non-destructive workflow, and the option to use Smart Vectors to drive grids. This new workflow enables artists to add and copy tracking data and make edits without losing their original data, making warping and morphing effects much easier to create and modify.

Additional GPU accelerated nodes

Inpaint and Edge Extend are GPU accelerated nodes that were introduced to speed up common compositing tasks. The Inpaint node gives artists the ability to create contextual paint strokes similar to Photoshop’s Healing Brush, whilst controlling the level of detail. The Edge Extend node speeds up artists’ everyday workflows, allowing users to quickly fix problem edges, without losing important detail. Both of these nodes are GPU accelerated, enabling common compositing workflows to be completed much faster.

Try the Inpaint and Edge Extend nodes
  • Cara VR node integration

    Nuke 12.0 saw the majority of the Cara VR nodes integrated into NukeX. This includes a suite of GPU enabled tools for VR and stereo workflows, as well as enhancing traditional camera solving and clean up workflows. Improvements to Nuke’s GPU processing architecture were then implemented in Nuke 12.1, resulting in significant performance improvements to all the Cara VR nodes.

  • Spherical Transform and Bilateral

    We merged the Cara VR versions of Spherical Transform and Bilateral with the Nuke versions of these nodes in Nuke 12.1, adding increased functionality and GPU support. Spherical Transform has a MirrorBall projection method, with access to the standard set of Nuke filter methods, while the Bilateral node has a new Median filtering option.

  • Create powerful custom tools

    The integration of Particle BlinkScript into NukeX allows users to create custom Particle nodes using BlinkScript. We also delivered fourteen new Particle BlinkScript powered Gizmos into NukeX, expanding the power and flexibility of Nuke's Particle system. These can also be used as learning tools for users who want to write their own Particle BlinkScripts.

Fine-tune your distortion workflows

We revamped the NukeX LensDistortion node in Nuke 12.1, offering a more intuitive experience for artists. The main tab was refined to make it the first stop for setting up the distortion models. The second tab was updated to 'Analysis', offering all controls for both the grid detection and line drawing workflows. The advanced tab offers even greater control for fine-tuning your distortion model or working with fisheye data.

Want to experience the Nuke 12 series for yourself?