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Create hero and high-volume assets in record time

Mari 4.5 introduced a transformative Materials System, allowing you to create high-volume assets faster and more cost-effectively in the same industry-standard package used for complex hero assets.

Rapidly block out the look of an asset using material presets before harnessing Mari’s detail painting power to weather and finish the final art direction, giving you the best of both approaches in one application.

Ingest thousands of PBR texture sets with ease

The Material System is supported by Mari’s Material Ingest Tool, empowering you to quickly import and convert any set of Physically Based Rendering texture maps into a Mari material preset. The Material Ingest Tool creates the presets, sets up the controls, and loads everything into the Mari shelf ready to use. When combined with Mari’s Material Ingest Templates, you’ll never have to manually create Materials to fit your pipeline or internal layouts again.

Achieve photo-realistic mesh driven effects using the same material

Geo-Channels, introduced in Mari 4.6, seamlessly integrate into the Materials system, allowing for material looks to be driven by mesh maps like curvature and ambient occlusion. You can have the same material adapt to the shape or form of a variety of models to achieve photo-realistic mesh driven effects, such as edge wear-and-tear.

Geo-Channels non-destructively ingest a baked texture map, so you can use them to drive procedurally generated materials.

Procedurally adapt masks to the form of an asset

Mari 4.7 extended the all-new procedural masks workflow to allow you to author, share and use customized procedural presets as layers for color and scalar channels. With quick and easy application of presets, you can block out the look of an asset’s channel procedurally and even leverage Geo-Channels to procedurally adapt masks to the form of an asset.

Complex material scenes made easier

Mari’s Material Isolation mode allows you to view materials in isolation, so you can fine-tune your Materials within a full lighting response context without having to modify layer visibility.

When making a complex material scene, you can decide to view any material node or layer as the Current Material and simply switch between that and your final shader with ease.

Batch edit and bake multiple Bake Points at once

Bake Points are vital to an efficient node graph workflow. Where before they would have to be made on a stream-by-stream basis, Mari 4.7’s Multi-Channel Bake Point node allows you to edit all of those Bake Points in one action.

The node comes with a spreadsheet-style UI to batch edit and bake multiple properties of a material’s streams at once. Paired together with the new Material Isolation mode, Mari 4.7 lifts the ceiling on how many materials you can harness.

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