Lighting in Katana 4.0: like nothing you’ve seen before
Jordan Thistlewood, Director of Product, and Gary Jones, Katana Associate Product Manager, explore why the future’s bright for lighting artists in this exclusive Q&A.
Take me thereFeaturing a cutting-edge lighting UI, updated USD technology, and pioneering Foresight Rendering workflows which provide artists with fast, scalable feedback—and the added confidence that they’re making all the right choices.
Katana’s new Digital Cinematography workflows include pioneering Artist-focused Lighting Tools, empowering artists to create, place and edit lights at the speed of thought.
Multiple Simultaneous Renders and Networked Interactive Rendering combine to provide artists with scalable feedback for rapid iterations and lightning-fast efficiency.
Overhauling the traditional digital lighting experience in a remarkable feat of UI and UX, Katana’s new Artist-focused Lighting Tools were designed to streamline creative workflows. Artists and teams can instantly respond to art direction requests in the viewer before focusing on the next creative challenge sooner, thanks to reduced iterations and feedback loops.
Show me moreKatana’s Catalog can now show thumbnails at a user defined size. Choose two images to show at a larger resolution side-by-side in the Monitor tab and Hydra Viewer Monitor Layer, and compare these two images or two parts of the same image whilst working.
Take me thereKatana Queue—a small render queue system built for the management of multiple renders—allows you to maximise your machine when multitasking, and even when you’re away from it. A fully scalable rendering solution, it’s controlled by you from a new process control interface called the Katana Queue tab.
Show me moreKatana 4.0 includes an example tool for the submission of a set of renders that power a range of options. This comes in the form of a sample script that creates a simple UI, showing the possible combinations that result from the awesome scaling power of Katana’s Foresight rendering, empowering artists to explore these to suit their workflow.
Take me thereFeaturing the ability to export the materials it makes for the viewer and renderers to USD Preview Surface and USD Shade data, Katana becomes the look development hub of any USD-based pipeline, driving both the look in multiple DCC viewports as well as the final rendered images.
Show me moreKatana’s Network Material Create node can now create and manage multiple materials inside of one NMC node, whilst the Network Material Edit node ships with added UI/UX enhancements that support UI filtering options for the different states of nodes. Both are supported by a native USD/Hydra plugin that allows Katana to author, consume and edit USD Preview Surface information for surface materials.
Take me thereSelect objects in a 3D scene via the pixels, work directly with the image and select the part of the model that is shown in that pixel. Updated Hydra viewer technology provides better viewer fidelity and performance to support this image-based selection in Katana's Monitor Layer.
Show me moreGet the most out of Katana 4.0 with Katana Learn. Explore dedicated tips, tricks and tutorials which cover brand-new features like Foresight Rendering and Katana’s Artist-focused Lighting Tools, so you can transform your workflow through the full power of Katana.
Jordan Thistlewood, Director of Product, and Gary Jones, Katana Associate Product Manager, explore why the future’s bright for lighting artists in this exclusive Q&A.
Take me thereBeijing-based Light Chaser Animation Studios released their fourth film, White Snake, to critical success. Find out how they used Katana to bring this beautiful Chinese legend to life.
Show me moreI've been using Katana 4.0 for a couple of weeks and already I can't go back! I really like how the Hydra and Monitor Layer are working together - as a lighter there's nothing better. No studio should delay in upgrading in my opinion.- Abel Vargas